I'm not a great artist, but here's the title screen for my new upcoming game Robo-Escape!
Showing posts with label features. Show all posts
Showing posts with label features. Show all posts
Saturday, 27 October 2012
Tuesday, 23 October 2012
Update on new game
I've added some new features to the small java game I'm currently working on.
These Include:
Helpful Signs with tips - these help the player learn to play the game whilst actually playing. In my opinion this is the best way of learning, by doing.
Deaths System - the player can keep track of how many times they have died throughout playing, I might add an online leader board at some stage which ranks the top players by least deaths after completing a certain amount of levels (e.g 0-10, 0-20 and so on).
Spikes! - Watch your step or you could fall into a pit of these! Some levels will have pits of spikes in them, mis-time your jump and you could be plunging onto a sharp spike.
Turrets - These badboys are stationary and fire missiles at a constant rate, get hit by one and you'll die.
These Include:
Helpful Signs with tips - these help the player learn to play the game whilst actually playing. In my opinion this is the best way of learning, by doing.
Deaths System - the player can keep track of how many times they have died throughout playing, I might add an online leader board at some stage which ranks the top players by least deaths after completing a certain amount of levels (e.g 0-10, 0-20 and so on).
Spikes! - Watch your step or you could fall into a pit of these! Some levels will have pits of spikes in them, mis-time your jump and you could be plunging onto a sharp spike.
Turrets - These badboys are stationary and fire missiles at a constant rate, get hit by one and you'll die.
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